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Mind the Gap: Computerspieleförderung des Bundes [GER]

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Topic

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[vc_column][vc_column_text]Oft können Games aus wirtschaftlichen Gründen nicht so gestaltet werden, wie die Entwickler es im Idealfall gerne würden. Die Computerspieleförderung des Bundes ist eine Möglichkeit für Entwicklerstudios, eine bestehende Finanzierungslücke für Spiele zu schließen. So wird die Entwicklung des Spiels oft erst wirtschaftlich möglich – oder das Spiel kann durch die Förderung so gestaltet werden, wie es für einen Markterfolg sinnvoll wäre. Dabei gibt es jedoch einziges zu beachten. In diesem Talk berichten wir zum aktuellen Stand der Förderung und geben wichtige Hinweise aus der Förderpraxis. Im Anschluss stehen wir für Fragen zur Verfügung.
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Conference Speaker
Skander Morgenthaler

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BMVI

[/vc_column_text][vc_column_text]Skander Morgenthaler was born in 1976 and is a member of the games team of the Federal Ministry of Transport and Digital Infrastructure (Bundesministerium für Verkehr und digitale Infrastruktur – BMVI). His main tasks are the federal games funding programme and the German Video Game Awards (Deutscher Computerspielpreis – DCP). He studied Computer Science and Geography in Berlin and was working on various large IT projects for the federal government before becoming professionally involved with gaming in 2015. He is gaming since the early 80’s, in recent years focussing on story driven RPGs. Lately security cams witnessed him netrunning throughout Night City.
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Conference Speaker
Paul Mathia

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DLR Projektträger

[/vc_column_text][vc_column_text]Paul Mathia, born in 1990, lives in Berlin and currently works as research associate for the DLR PT. Paul is a computer scientist graduate, with study specializations in Embedded Systems Engineering (Hamburg, Germany) and Videogame programming (Turku, Finland) and 5 years of experience as a Software Engineer. He has a solid background in a variety of programming languages such as Java, C#, C, C++ and other software engineering skills for example project management, software architecture, networking and databases. Besides his field of work Paul is a passionate Gamer and loves roleplaying- and Story-driven games. [/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column]

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Conference Speaker
Matteo Riatti

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DLR Projektträger

[/vc_column_text][vc_column_text]Matteo Riatti, born in 1989, lives in Berlin and Is working as project manager for the German federal funding-program for video game development within the DLR-PT. Matteo has a background in semiotics and media science and a PhD in Game Studies. He is an avid gamer and is still waiting for Half-Life 3.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column][/vc_row]

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