Narrative design, Concept, Programming @ Twisted Ramble
Kerstin’s goal is the creation of story rich games with specific subjects that are still entertaining and might help people get different perspectives. She is a container for a ton of specific bits of knowledge since she draws inspiration from everything starting with philosophy and history and not ending with cultures of the world and random people on the subway, proudly holding up the title Twisted Rambler in every conversation.
02/03 March 2022 | Twisted Ramble’s debut game, Duru, exists within a niche between serious subject matter and entertainment. Tackling the topic of depression in a light-hearted way requires a certain tact. The talk will address the challenges of getting the balance right, and where a game like this exists in the marketplace.
– Knowing what to watch out for when dealing with sensitive subject matter.
– Getting an idea on how to translate a dark topic into a colorful game.
– Being aware of opportunities and challenges when marketing a game that doesn’t quite fit a single box.