Funding Options for Game Developers in Hamburg
What support does Hamburg offer for game developers and start-up studios? In this session, Gamecity Hamburg will give detailed information about the City’s funding programs and answer your questions. In addition, current and former recipients of the programs will give insights into their experiences.
The Gamecity Hamburg support programs:
Since 2020 the prototype funding supports developers in creating a prototype for digital games with an annual funding volume of 400,000 euros. The non-repayable funds are granted with a maximum of 80,000 euros and a maximum of 80 percent of the eligible costs.
Games Lift is an incubation program that offers financing of up to 15,000 euros per team as well as an extensive workshop and mentoring program tailored to the needs of game developers that allows them to deepen their skills in all relevant fields of the games industry. During the three months long program, participants will also be provided with office space in a co-working facility and individual support by a PR agency.
Project Lead at Gamecity Hamburg
As Project Lead for Gamecity Hamburg, Dennis Schoubye is the contact person for all topics concerning Hamburg as a games hub and for the prototype funding with a volume of more than two million euros until 2023. As a location initiative, Gamecity Hamburg supports, connects, and makes the diverse games ecosystem in Hamburg visible. Dennis Schoubye has an extensive network in the international games industry and worked as an experienced communications consultant for PR agencies and games companies before joining Kreativ Gesellschaft. In addition to the games industry, his focus was on technology and start-up topics. Dennis Schoubye has been fascinated by the mass medium of computer and video games and their potential ever since childhood.
Project Manager at Gamecity Hamburg
As project manager for Gamecity Hamburg, Margarete Schneider organizes the Games Lift Incubator and is the main contact for Incubator teams and mentors from the application phase until graduation. Before taking up her role at Gamecity Hamburg, she has worked as Senior Product Manager for the Hamburg-based game developer and publisher Daedalic Entertainment, managing both rising indie developer teams and well-known IP-holders. As a former head of the sales department, she also has deep insights into the marketing and distribution channels of computer and video games.
Co-Founder and Managing Director at Curvature Games
Dennis Briddigkeit, 32, is Co-Founder and Managing Director of the Hamburg Games StartUp Curvature Games, a spin-off from the University of Hamburg. Together with Co-Founder Hannah Paulmann and Dr. Eike Langbehn they started their creative gaming studio in the beginning of 2020, working on immersive VR Experiences and games for home and location-based entertainment. Before Curvature Games, Dennis worked almost 10 years as senior account manager and strategist in advertising agencies in Berlin and Hamburg, consulting global brands with brand- and communication strategies. He plays Protoss and thinks Terran is OP.
Creative Re-Director and Managing Director at Curvature Games
Eike Langbehn is Creative Re-Director & Managing Director of Curvature Games. He co-founded the VR studio together with Dennis Briddigkeit and Hannah Paulmann in 2020. Eike studied Computer Science and graduated with a PhD thesis about perceptual aspects of VR Locomotion. He has been working in the games industry as a programmer and game designer since 2012. Eike teaches game development and human-computer interaction at the Universität Hamburg and HAW Hamburg and speaks regularly at scientific conferences.
Shelly Alon is an illustrator, designer and game developer. His past games include the DCP award-winning game “Glitchskier” and “SNIKS”. He appreciates a good coffee and bright sunshine in the morning while working on interactive experiences and games. His cat loves to sit by his side, preferably on the keyboarrffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff After making a game about melons, Shelly and Nikolai decided to found Studio Monstrum with the goal of working on more ambitious ludic projects. They received the Gamecity Prototype funding in 2020, which enables them to fully focus on their first VR-Game “Stadtkinder”.
Nikolai Reinke does not have a cat. He uses the resulting agency over his keyboard to develop VR-applications and has done so at different start-ups for over 6 years. His work on the VR experience “Digitale Speicherstadt VR” was awarded at the nextReality Contest in 2019. After making a game about melons, Shelly and Nikolai decided to found Studio Monstrum with the goal of working on more ambitious ludic projects. They received the Gamecity Prototype funding in 2020, which enables them to fully focus on their first VR-Game “Stadtkinder”.
Leonie Brosz’ job description is technical artist for realtime XR. She also holds a first-class bachelor degree with honours in game art & animation. After graduating, she has worked on various XR projects ranging from business applications to edutainment experiences and magical gardens to simply chill in. She enjoys designing little round creatures with weapons larger than their entire body, which is exactly what she does for Crumbling.
Ole Jürgensen is, in his own words, what you would call a textbook nerd. He holds a Ph.D. in quantum physics and is a trained software engineer. As a lead developer he worked with the VR-Nerds on the VR game Tower-Tag that won the 2019 Deutscher Computerspielpreis for Best Game Design. Ole is currently working on Crumbling, a VR game that the Games Lift Incubator has kick-started to a full-scale project.