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Quartet of Game Culture “Discovering a New Peace of Mind – Mental Health in Videogames”

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Topic

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The QDSK is being funded by the Federal Government Commissioner for Culture and the Media.
This edition in cooperation with the Hamburg Games Conference is entitled “Dicovering a New Peace of Mind – Mental Health in Videogames” and will focus on which impact videogames can have in the field of mental health. A moderator and three guests would each choose a game title in advance and describe its special features in terms of content and gameplay in the round of talks.
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Conference Speaker
Quartet of Game Culture

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[/vc_column_text][vc_column_text]The Foundation For Digital Games Culture wants to help shaping the digitalization process through games. The foundation understands digital games as an enrichment of cultural identity, because they are a recognizable cultural asset.
The Quartet of Game Culture (Quartett der Spielekultur / QDSK) therefore focuses on the feuilletonistic, cultural, but also socio-political aspects of video games.
The QDSK is being funded by the Federal Government Commissioner for Culture and the Media.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column][/vc_row]

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Conference Speaker
Dom Schott

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Freelance Journalist

[/vc_column_text][vc_column_text]Dom Schott is a freelance journalist, former archaeologist and cat owner. His work mainly focuses on gaming communities, depictions of history and historic events in digital media and the analysis of stereotypes in games. In early 2020 he started his own online magazine “OK COOL” where he interviews strangers from the games industry every Sunday in order not to get lonely. Beside his work as a journalist, he is a freelance podcast producer, teaches students about online journalism as guest lecturer and supports developers as historical & cultural consultant.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column]

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Conference Speaker
Christopher Wulf

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Independent Consultant

[/vc_column_text][vc_column_text]Christopher Wulf is an independent consultant with a background in business development, publishing and events. Most recently he headed up publishing and business development at independent developer & publisher Those Awesome Guys. Throughout his career he’s worked on various events spanning from Indie MEGABOOTH’s showcases at PAX and GDC to Super Crowd’s MAG festival in Erfurt, Germany. He’s organized and curated showcases and standalone trade shows across the Western hemisphere and organizes a bi-monthly event series titled ‘Talk & Dev’ in Munich, Germany.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column][/vc_row]

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Conference Speaker
Jupiter Hadley

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Games Journalist

[/vc_column_text][vc_column_text]Jupiter is a games journalist who covers loads and loads of indie games, especially small game jam games. She is known for recording game jam games on her Youtube channel, bringing light to smaller indie games that others may have never seen before. She has written for various websites including Indie Games Plus, Pocket Gamer, and Big Boss Battle, among others. At the moment, she is a community manager for a Roblox Games studio, Toya, where their goal is to make a safe space in games for young women in her day job, while spending her evenings writing up articles and covering indie games wherever she can. In her free time, Jupiter runs a blog with her partner Dann. Backlinks to my blog: http://www.jupiterhadley.com/events/ — if you’d like.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column]

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Conference Speaker
Lena Falkenhagen

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Independent Consultant

[/vc_column_text][vc_column_text]Lena Falkenhagen is a German freelance author and narrative designer who swaps between worlds, genres and formats on a regular basis. She writes books, stories, games (both on- and offline) as well as articles for industry magazines. Be it modern literature, fantasy, sf or historical fiction, she feels at home in most genres. (Except horror. Just no stomach for the horror.) Lena’s trademarks are stories and games that take a critical look at our own society. She loves to write for games “that make you feel bad” but resonate deeply about who we are, or where we’re going. In 2017, she was elected one of the 10 most influential female developers of the German games industry by magazine “Gameswirtschaft”.
She’s the chairwoman of Germany’s largest writer’s association, Verband deutscher Schriftstellerinnen und Schriftsteller (VS in ver.di), and an activist for author’s rights.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column][/vc_row]

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