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[Talk] Colorful Depression: (Dis-)Advantages of Creating Games for a Niche

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[vc_column][vc_column_text]Twisted Ramble’s debut game, Duru, exists within a niche between serious subject matter and entertainment. Tackling the topic of depression in a light-hearted way requires a certain tact. The talk will address the challenges of getting the balance right, and where a game like this exists in the marketplace.[/vc_column_text][/vc_column]

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Conference Speaker
Kerstin Schütt


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Twisted Ramble

[/vc_column_text][vc_column_text]Kerstin’s goal is the creation of story rich games with specific subjects that are still entertaining and might help people get different perspectives. She is a container for a ton of specific bits of knowledge since she draws inspiration from everything starting with philosophy and history and not ending with cultures of the world and random people on the subway, proudly holding up the title Twisted Rambler in every conversation.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column][/vc_row]