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[Talk] Evolving genres – Opening core genres to the masses

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[vc_column][vc_column_text]Multiplayer shooters are by definition a genre that tends to appeal most to specific groups of players – those, who are fast enough to cope with all the action, those, who are precise enough to play efficiently, and those who are willing to invest a lot of time, so that they can play competitively enough to progress within their gameranks.

Inviting audiences who don’t commit themselves that much to the genre seems like a sacrilege for a studio. At the same time, asking RPG, strategy and casual players to care about a shooter seems like a contradiction.

During his talk, Lead Game Designer Sven Schetzke will show, based on the example of Gunzilla’s new game, what it takes for studios to evolve a genre – and make it grow into appealing entertainment, in which players explore and experience memorable moments.[/vc_column_text][/vc_column]

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Conference Speaker
Sven Schetzke


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Lead Game Designer @ Gunzilla Games

[/vc_column_text][vc_column_text]Lead Game Designer at Gunzilla Games for the yet unannounced debut project. Experienced Game Designer with a demonstrated history of great successes in the video games industry.[/vc_column_text][vc_empty_space height=”30px”][vc_empty_space height=”30px”][/vc_column][/vc_row]